CGPirates!CGPirates!

YARR! Let's learn something fun!

This tutorial covers the housekeeping, keeping your folders and assets organised and easy to find and is the last part of this set!

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In this part we look at the Ambient Occlusion texture and explain what it is for and how to plug the texture into your map!

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In this part I show you how to use a normal map texture, how to plug it into your material and show you what it does.

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In this tutorial I show how to use a roughness texture on your material and also how to apply an albedo to your base slot. Very simple but a very important skill.

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In this part we learn about the Base Material Input. What it's for, how to make a default colour input and how to apply it.

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In this part Captain Blue explains what this tutorial is for and what it will teach you.

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