YARR Me hearties! (YARRRRRRRR).
Captain Blue has a cold today however that’s no excuse to not man the helm and pilot some new education to ye!
In this lesson, I am going to show you how to throw together a serviceable and editable asset inside of UE4 without having to use a 3d application like 3ds Max or Blender to get a quick and effective result.
In this case, I need a window to fill a big hole in the wall, so using simple primitives we are able to develop and make the entire piece in just 10 minutes with some useful placeholder materials!
Give it a go and let me know what you think, meanwhile our Patreon is about to start kicking in where you can get new material and also insider behind the scenes access to other things so pop on by there too! (www.patreon.com/cgpirates)
YARRRRRRRrrrrRRRRRRR……. ME LADDIES (AND LASSIES)